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Danger Girl # 1 (1998)

 By Mark Rodriguez Danger Girl is another one of those series from the late 90's/early 2000's that I only heard about from Wizard magazine, similar to Witchblade, Gen 13 and the Tomb Raider comics. I finally got my hands on the first issue, so let's see what adventures these super spies get themselves into. "Dangerously Yours" opens with a 'previously on Danger Girl' that explains that Abbey Chase snuck into the Costa Rican lair of known criminal Donavin Conrad to steal the Golden Skull of Koo Koo Diego. Donavin managed to capture her and get the skull first and Abbey used an explosion as a distraction to escape and continue to pursue him. The Danger Girls are on the way to get her. Abbey stole a jeep and in trying to escape her captors she ended up driving off a cliff.  Elsewhere in the Bahamas, a man is relaxing an talking through a modified coconut phone as he hears of an explosion in the area that the Danger Girls were in. The man assures him that the
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Batman (2024) # 149

 By Mark Rodriguez Batman and his crew have defeated Daniel Captio and Failsafe, but one of their many plans involved creating a Robin of their own. While fighting Tim Drake, it's revealed that the clone was a younger Bruce Wayne in a Robin costume. After the defeat of Failsafe, the question remained, what happened to the clone? His story continues here. 'A Good Fantasy' opens with a man pulling a gun on someone over money owed to Cobblepot. A dark figure stops him and punches the guy out. Batman monologues that they've been looking for the clone and he figured that a Bruce Wayne that was lost and confused would eventually end up in Crime Alley. Batman confronts the Robin clone. The clone angrily lashes out at Batman, saying he killed his 'father' Failsafe. Batman catches the punch and restrains him as the clone breaks down, saying he's alone and doesn't know what to do. Batman monologues that Zur was still a part of him and all of this was his fault, s

Batman (2024) # 148

 By Mark Rodriguez The robot Failsafe, with the memories of Batman's split personality Zur-En-Arrh , has convinced the city that he is the 'true' Batman. He has locked away Bruce Wayne into Blackgate prison alongside other Gotham criminals. Bruce managed to escape and hide in a former Justice League hideout, where he eventually runs into Tim Drake. After time to heal and plan, Bruce suits up in a new Batman costume as he prepares to settle things. Meanwhile, Failsafe is assembling an army of Amazo robots. 'The Storm' flashbacks to when a younger Bruce was still training under Daniel. Bruce doesn't agree with the method of creating back up personalities, and says his plan won't work if he doesn't have full control of himself. Daniel says he's giving him ultimate control, he's giving him the tools to stop a storm by becoming a storm. Back to modern say, Bruce tells Tim to call the family and tell them that 'it's time'.  Damian is tied

TMNT Saturday Morning Adventures Continued # 14

 By Mark Rodriguez Mr. Ogg has returned and is angry that the Turtles continue to break the fourth wall. After getting rid of him once, he had returned with an event called the Ogglympics, and if the Turtles lose they'll be erased from existence. The Turtles defeated a dragon, but lost the second event which involved Creepy Eddie impersonating different versions of the Turtles from other shows. The tie-breaker involves the Turtles facing all of their enemies, past, present and future! "What rhymes with Melee? (The Ogglympics Part 3) starts with Shredder and Krang confused as to how they arrived. Shredder thinks Krang was the one that pulled him out of being stranded in between dimensions. Krang is confused how he got his android body back. Mr. Ogg appears in front of them and explains he gave Krang his body back since he likes it better than his walker. Shredder remembers Ogg. Ogg says he also remembers them and explains he brought all the villains together to destroy the Nin

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TMNT Saturday Morning Adventures Continued # 13

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