Skip to main content

WWE Immortals phone app review

By Mark Rodriguez

When I forgot got back into the WWE around 2015 they were lots of advertisements regarding WWE Immortals, made by Netherrealms, the guys behind the newer Mortal Kombat games and Injustice Gods Among Us. It was a free phone app game, so why not? Now in 2018 the game is still kicking somehow, with occasional updates here and there.


The game's overall story revolves around Bray Wyatt trying to obtain a mystical version of his famous lantern, but The Authority doublecross him and try to use that power for themselves. Doing so accidentally unleashes several different and powerful versions of WWE superstars.

The characters mostly go by literal representations of their gimmicks, names or catchphrases, like making The Rock an actual stone golem, Daniel Bryan into a goatman, Kane into a literal demon and Paige into a banshee. You have an interesting set of characters to unlock, both old and new like The Bella Twins, Trish Stratus, Big Show, John Cena and Roman Reigns, and each character has at least 2 versions of them.

Some characters can just be bought at the in-game shop, like Big Show and Triple H, but others require buying specific card packs or winning the characters in tournaments to obtain, like Sting or Bray Wyatt.



The game is a three on three ongoing fight, until one side can manage to defeat all three members of the opposing team. The controls are super easy. The characters automatically get in each other's faces so you don't have to worry about moving back and forth. Tapping or swiping anywhere the screen makes your character attack and if you do a combo right you can end it by swiping the screen at the right direction at the right time. You can also press two fingers on the screen at the same time to block.

You can tap icons on the screen to tap in and out between your team of three, or to do your special moves when you fill up the power bar on the bottom. There are three levels in the power bar and you start with only being able to use level 1. As you level up you can eventually unlock the other levels. The moves are more powerful versions of their trademark moves like the RamPaige and the Superman Punch for example and you can up the damage by swiping or tapping the screen before the move activates.


The level 3 supers are full on cinematics, and as far as I can tell, unblockable once activated. They usually come with a voice clip from the characters.

You can play the regular game mode which helps you level up your characters. There's also a challenge mode where you fight in several matches, sometimes with some sort of handicap so you can earn a specific character. There's also an online tournament where the main prize is a certain character or item. The tournaments are usually themed after whatever Pay Per View happens to be going on at the time.

Like most free app games, you can only play for so long before being asked to either wait to recharge, or pay. The character have an energy meter, and when their energy is out and you're out of items to recharge, you can either wait it out, or whip out real cash. Luckily this isn't much of a problem if you're already racked up a lot of characters, you can just switch them and keep playing.

But wait... HERE COMES A NEW CHALLENGER!
When the game started out, you basically only had one, maybe 2 backgrounds to fight in, and a very limited amount of characters to use. The game was fun, but the novelty would wear off since you kept fighting the same combinations of characters over and over again in the same background. 2016 added more characters to the roster, including Randy Orton, Big E, Stone Cold Steve Austin, Macho Man Randy Savage and the Ultimate Warrior.

What really surprises me is that as late as 2017, they added a new Zombie Survival Mode and even more characters, namely, AJ Styles, Johnny Cage from Mortal Kombat, Xavier Woods cosplaying as Raiden from Mortal Kombat (that was a weird one), and Sgt. Slaughter.

The Phenomenal One welcomes you to The Club
Of course, the most noticeable thing is the fact that one time Hulk Hogan was also in the game, both as his Hulkamania and Hollywood personas, but they were were removed from the game due to all the personal problems the WWE had with him at the time.

I have to say, I did enjoy the game when it first came out, and I enjoyed grinding to finally unlock Sting and Stephanie McMahon. Having bought a new phone, I had to re-download the game again after not playing it for a while and was pleased with all the updates. It's fun and easy to play. The graphics are cool, I love the different character designs and the super moves are spectacular.

I wonder how long support will last for this game though. Every time I boot it up now, I notice there is a ladder event that is always locked, where normally this would be the event that would change to reflect Money in the Bank, Wrestlemania, Summerslam, etc. but the zombie event is still there so you can earn zombie versions of AJ Styles, Brock Lesnar, Stone Cold and Seth Rollins. Honestly though, every once in a while a new character like the Xavier Woods Raiden and Sgt. Slaughter come along to surprise you with the fact that this game is still kicking, so maybe it's too soon to say it's 100% done, but who knows. With WWE pushing other newer phone app games, this one might be on its last legs.


Have you played this game yet? What did you think about it? As always, comments and feedback and more than welcome.

Comments

Popular posts from this blog

Dragonball- It's time to go beyond Z or end it

 By Mark Rodriguez So while the Dragonball Super anime has ended for a few years now, and the Dragonball Super Broly movie is over a year old as well, the Dragonball Super manga has actually continued past the Tournament of Power and  Super Broly movie. As this new arc, nicknamed the Moro Arc after its main villain is coming to a close, the question is where do they do from here? Also before you get into this article, I really hope you know your DBZ because there are just waaaaaay too many characters to take the time out to explain who everyone is one by one. Dragonball and Dragonball Z is one of the longest running anime and manga series since the 80's and while it seemed it was put to pasture after Dragonball GT ended in 1997, the only thing left was for the American dubs to catch up. Despite this the love and nostalgia for the series lived on with videogames and the occasional special here and there that would bring back the characters (like the Yo, Son Goku and his Friends Retu

Arachna# 1 Review *Spoilers*

 By Mark Rodriguez Here's another awesome comic from independent artists that opened up an Indiegogo to get it started. I usually don't chip in unless it looks real good, like you just know they're gonna hit their goal. Arachna, a sexy superheroine with a split personality and an amazing art syle, sure looked like a good pick for me.  With lots of clever marketing in advance, even getting a person to dress as Arachna herself to bring the character to life, they hit their goal the same day they actually opened the Indiegogo for donations. I chipped in for the comic and the shirt, and here is my review on the latest superheroine that's bringing sexy back to comics, Arachna! Also note, while I'll try to keep my language as tame as I can, this book deals with way more adult stuff than I usually discuss on this blog. The Adventure Begins The issue opens with Jennie lying in bed naked in her apartment, a noticeable pile of sketches lying on the floor. She awakens to a voi

Five Nights at Freddy's- How FNAF 2 Complicated the Lore

By Mark Rodriguez Five Nights at Freddy's.... a game series that started out by being a security guard trying to survive 5 nights at a pizzeria full of haunted animatronics that spawned lots of sequels. Now the latest one is looking like it's going to be about some of the animatronics actually trying to keep you safe from a serial killer that might have been brainwashed by a possessed VR game. What the hell? FNAF.... how it started and where it's going......  Here's a quick trip down memory lane over just how simple the story of FNAF seemed to be in the first game, and how the second game started the long path of the huge mess that we have now. Now when the first game came out back in 2014, creator Scott Cawthon had no way of knowing it would be a smash hit with lots of sequels. In fact, it was a bit of a last desperate attempt to make it in the gaming business. It's hard to believe nowadays, but had FNAF failed, Scott would have given up working on video games and