Skip to main content

Megaman # 27- Worlds Collide Part 10

Mark Rodriguez

Wiley and Eggman joined forces and created a pocket universe with mixed elements from both their worlds. Megaman and Sonic ventured forth into the Skull Egg Zone, and even though the mad scientists have captured and roboticized Sonic's friends into Robot Masters, the heroes were able to turn them back to normal. Now with the heroes fighting off an army of Robot Masters from every Megaman game ever, Sonic and Megaman dash ahead to face the scientists themselves and rescue Dr. Light. Eggman catches Dr. Light trying to radio for help and determines he is too dangerous to leave alive..... and he has Metal Sonic toss him out of their flying fortress. What happens now?



The comic opens with Dr. Light falling out of the flying fotress and into the huge crater below. Megaman and Sonic panic and don't know what to do, neither of them being fast enough to do anything (not even Sonic?). Suddenly Shadow appears using Chaos Control to grab Light in mid-air and warp back down to safety.

Protoman tells Megaman that Light is safe and Light wants to speak to him directly. Light tells Megaman to keep up the fight and stop Wily and Eggman before they destroy both worlds. Tails manages to hack into the teleporters and the heroes warp aboard the Wily Egg. Light makes his own arm cannon from some of the broken robot parts lying around and helps in the fight.

Eggman returns to check on the battle and Wily is angry that he actually tried to kill Light. Eggman figured he's be happy to see his hated dealt with, but Wily says 'not like that'. He wishes to see him humbled and defeated, but not dead.


Meanwhile back in Megaman's world, Roll and Auto stabilize the portal to the Skull Egg Zone and Duo jumps through it.

Bass tells the Docs that Megaman and Sonic are aboard their floating fortress. Wily and Eggman send 'the Megaman killers' after them. Wily and Eggman conspire against each other, once they finish the Egg-Wily Machine X, they will finish each other off.

Megaman and Sonic race across all the traps and things, comparing them to the Death Egg and the Wily's castles. They say once they meet the robot guards they'll determine which bad guy the fortress is most modeled after. They find 'the bosses' which are Ballad, Enker and Punk, the Megaman Killers. Megaman and Sonic jump into the fight, but as Sonic smashes into Ballad, one of his bombs blows up right into Tails' face. Tails is in bad shape, and Megaman has Rush take him back to the others.



Duo arrives and finds Light and the others fighting off the Robot Masters. Light says he is most needed aboard the Wily Egg. Duo senses a strong force of evil coming from that ship. Aboard the ship, Sonic and Megaman run into the Chaos Devil, a deadly fusion of the Yellow Devil and Chaos. Megaman tells Sonic to go for the eye, which is Yellow Devil's weakness, but the giant monster sends Sonic flying through several floors of the fortress and then tries to drown him.

Duo appears and attacks the Chaos Devil, allowing Megaman and Sonic to advance. He also give them some of his energy so they continue the fight. As they make their way to the end, the see a 'boss door' with a Eggman/Wily symbol on it... and see Bass, Treble and Metal Sonic, ready to take them down. Now the boss fight has really begun!


My Opinions-

There's not much to say in this issue, except it's full of action. The intensity really hits the first few pages with Light in free-fall and noone being able to do anything to stop it. For a kids comic, the panels of Megaman begging anyone, ANYONE, to save Dr. Light... basically in tears as he's witnessing his father fall to his apparent death... wow. Just wow. Though despite Sonic panicking at seeing someone die and not being able to do anything to stop it.... can't he zip over and around the crater and catch him? He's SONIC after all.


Then we have Wily actually getting pissed that Eggman would try to kill Dr. Light, and not because he wants to kill him personally, but because apart of humiliating him and one day finally showing that Light was wrong and Wily was wrong... he doesn't actually want to kill the guy. That's an interesting thing to consider with Dr. Wily. While he does want to destroy Megaman, he just sees him as a robot, and I assume Wily does want to rule the world with robots.... but he doesn't want to kill people.

Eggman on the other hand has shown that despite this being a kids book, has no problems being a cold blooded murderer. And yes, despite Sonic and his pals being cartoony looking animals, they're still actual living beings, and Eggman is trying his best to kill them. It's something we kinda handwave issue after issue since Sonic effortlessly destroys all his killer robots... but this scene did spark a big difference between the lengths these two madmen go through to achieve their goals. And I don't know, even though he's obviously a bad guy, one doesn't usually associate the word murderer with Dr. Eggman.

The rest of the comic is action and stuff, more of Megaman and Sonic comparing the differences and similarities of their games and such. There are references to past adventures that you'd also have to read in the comic series, or in the games. I found out the Megaman Killers were from the Game Boy Megaman games, which while slightly based on the NES games, were still full of different storylines and had original characters.

There are funny little details like Rouge trying to steal the big jewel off of Jewel Man's head, Tails using his own Sonic Spin Dash, which I don't believe we see him do too often in the comics, and Light becoming Mr. Action hero with his own arm cannon and Protoman's helmet. We don't see much of the Robot Masters other than random panel cameos as the fight rages on, since last issue was more of the big deal that started this, but we did see Rogue and Protoman have some trouble with Gemini Man and his clones. It's a very entertaining story and it's getting close to the end. We'll see what happens next...

They really did not miss a beat with these sight gags

Comments

Popular posts from this blog

Arachna# 1 Review *Spoilers*

 By Mark Rodriguez Here's another awesome comic from independent artists that opened up an Indiegogo to get it started. I usually don't chip in unless it looks real good, like you just know they're gonna hit their goal. Arachna, a sexy superheroine with a split personality and an amazing art syle, sure looked like a good pick for me.  With lots of clever marketing in advance, even getting a person to dress as Arachna herself to bring the character to life, they hit their goal the same day they actually opened the Indiegogo for donations. I chipped in for the comic and the shirt, and here is my review on the latest superheroine that's bringing sexy back to comics, Arachna! Also note, while I'll try to keep my language as tame as I can, this book deals with way more adult stuff than I usually discuss on this blog. The Adventure Begins The issue opens with Jennie lying in bed naked in her apartment, a noticeable pile of sketches lying on the floor. She awakens to a voi

SNK VS Capcom Chaos Volume 1

By Mark Rodriguez We'll be seeing a few crossovers this month, and we're gonna start with one based on a crossover videogame. If you think the Malibu SF comic series was kinda sloppy, this one was literally all action, pin ups and splash pages, and what little story in it is just plain weird. I'm talking about the SNK VS Capcom Chaos comics made by Happy Comics, translated by Japan and produced with supervision from both SNK Playmore and Capcom. But first a brief explanation on the game this was inspired from. In 2000, Capcom produced Capcom VS SNK Millenium Fight 2000 which would throw the fighters of Capcom and SNK at each other. Unfortunately, aside from Morrigan from Darkstalkers and Nakoruru from Samurai Shodown, the game felt more like Street Fighter VS King of Fighters. Capcom later made Capcom VS SNK 2 Mark of the Millenium with even more characters and variety as well as different modes of play. SNK made their own game, SNK VS Capcom Chaos and it offered a bit more

Five Nights at Freddy's- How FNAF 2 Complicated the Lore

By Mark Rodriguez Five Nights at Freddy's.... a game series that started out by being a security guard trying to survive 5 nights at a pizzeria full of haunted animatronics that spawned lots of sequels. Now the latest one is looking like it's going to be about some of the animatronics actually trying to keep you safe from a serial killer that might have been brainwashed by a possessed VR game. What the hell? FNAF.... how it started and where it's going......  Here's a quick trip down memory lane over just how simple the story of FNAF seemed to be in the first game, and how the second game started the long path of the huge mess that we have now. Now when the first game came out back in 2014, creator Scott Cawthon had no way of knowing it would be a smash hit with lots of sequels. In fact, it was a bit of a last desperate attempt to make it in the gaming business. It's hard to believe nowadays, but had FNAF failed, Scott would have given up working on video games and