By Mark Rodriguez Danger Girl is another one of those series from the late 90's/early 2000's that I only heard about from Wizard magazine, similar to Witchblade, Gen 13 and the Tomb Raider comics. I finally got my hands on the first issue, so let's see what adventures these super spies get themselves into. "Dangerously Yours" opens with a 'previously on Danger Girl' that explains that Abbey Chase snuck into the Costa Rican lair of known criminal Donavin Conrad to steal the Golden Skull of Koo Koo Diego. Donavin managed to capture her and get the skull first and Abbey used an explosion as a distraction to escape and continue to pursue him. The Danger Girls are on the way to get her. Abbey stole a jeep and in trying to escape her captors she ended up driving off a cliff. Elsewhere in the Bahamas, a man is relaxing an talking through a modified coconut phone as he hears of an explosion in the area that the Danger Girls were in. The man assures him that the
By Mark Rodriguez Batman and Catwoman work together to try to steal a Mother Box under Amanda Waller's possession. Their adventure takes them to the planet Czarnia when they're suddenly face to face with Gunsmith, Deadeye, Black Alice and worst of all, Bizzaro. 'Happy Endings' opens with the villains heading towards Batman and Catwoman, as Deadeye comments that neither of them have super powers. Catwoman says the timer is still ticking, and Batman tells her to get the box and he will clear the way. Batman tosses a smoke bomb and uses it as cover to fight with Deadeye. Black Alice walks through the smoke looking for Catwoman. Gunsmith shoots at Batman from a rooftop. Batman dodges the gunfire and fires off his grappling hook. It latches onto Gunsmith and Batman yanks the bad guy off the roof. Deadeye lands a kick across Batman's face. Catwoman is trying to crack the security around the Mother Box as Black Alice approaches her. Catwoman says she knows she uses magi